Case study SMASHfestUK A narrative-driven festival with a specific mission to widen participation and build diversity in STEM, through the arts.
Case study None in Three Using computer gaming and education to change the way communities view the domestic and sexual abuse of women.
Case study Eating for Eye Health Engaging older people in the community in cookery to improve eye health.
Case study SPHERE project A multidisciplinary research project bringing together researchers with industrial and engagement partners to develop a unique system of sensors for [...]